Customizing Rebar objects


When customizing a Rebar object, you will see the following window:



You have the possibility to add a bitmap resource to each band so that its image might be the background for the referred band. If so, the bitmap must be an existing resource in the Image Table of the Resource Editor. All bitmap resources being there will be available in the Rebar customizing window.

Each band may have an existing control assigned to it, but only for those controls being a child of the Rebar object. So, all child controls to be assigned to bands must be placed inside the Rebar object, as they will be the only available controls in the Child control combo box.


REMARKS: The index number for each band in a Rebar object is also its IDentifier. At run time, this IDentifier is used to identify the band for custom draw notification messages.

WARNING: A child control can only be assigned to a band of the Rebar object. At run time, all controls being a child of the Rebar object, and not being assigned to a band, will be hidden (not visible).