Coming up ...
Well, that’s all I want to say for now. You should now be able to play around with the attributes of your first window and you should also have a (very) basic understanding of what an assembler program looks like under the hood, so to speak. In the next chapter, we’ll build on this knowledge. I'm going to show you how to handle the Windows resize event and to manipulate data using pointers. In addition, we’ll learn about the registers in our CPU and how they can be used by assembler commands.
In this chapter, we have discovered how to create and compile the simplest Windows program possible using EasyCode. Using the interface, we have manipulated the properties of both a window and the project itself. Furthermore, we have discussed some of the key concepts behind a typical Windows program, including messages and event handlers, and dissected the code generated by EasyCode to begin developing a better understanding of what's going on behind the scenes. What you should do now is to play around with what you have learned and to experiment a little. Believe me - it's the best way to learn. Catch you next time.