Customizing Rebar objects
When customizing a Rebar
object, you will see the following
window:
You have the possibility
to add a bitmap resource to each band so that its
image might be the background for the referred band. If so, the bitmap
must be an existing resource in the
Image Table
of the Resource Editor. All bitmap resources being there will be
available in the
Rebar customizing window.
Each band may have an existing control assigned to it, but only for
those controls being a child of the Rebar object. So, all child
controls to be assigned to bands must
be placed inside the Rebar object, as they will be the only available
controls in the Child control
combo box.
REMARKS:
The index number for each band in a Rebar
object is
also its IDentifier.
At run time, this IDentifier
is used to identify the band for custom draw notification
messages.
WARNING:
A child control can only be assigned to a band of the
Rebar
object. At run time, all controls being a child of the Rebar
object, and not being
assigned to a band, will be hidden (not visible).